[general] #Set to false to disable the jumpscare system. Jumpscare = true #Set to a number > 0 to cause the jumpscare to apply poison the player. A value of 5 will take around half of the health. #Range: 0 ~ 6 JumpscareHurtLevel = 1 #While set to true, the eyes entity will ignore the artificial light level and will jumpscare even if it's lit. Daylight will still disable it's AI. EyesCanAttackWhileLit = true #The speed at which the eyes move, when not aggressive. #Range: 0.0 ~ 1.7976931348623157E308 SpeedNoAggro = 0.10000000149011612 #The speed at which the eyes move when aggressive. #Range: 0.0 ~ 1.7976931348623157E308 SpeedFullAggro = 1 #The time the spawn cycle can take before a warning is printed to the log. In Microseconds. Default = 50ms #Range: 0 ~ 9223372036854775807 LongSpawnCycleWarning = 50000 [eye_aggression] #While set to true, the eyes entities will progressively get more bold, and move faster, the longer they live. EnableEscalation = true #While set to true, the eyes entities will spawn with higher aggresion levels in higher local difficulties. LocalDifficulty = true #While set to true, the eyes entities will have higher aggression values on lower light levels. LightLevel = true [sound_volumes] #Changes the volume of the idle sounds, relative to the volume of the hostile mob category. #Range: 0.0 ~ 1.0 IdleNoiseVolume = 1.0 #Changes the volume of the death/disappear sounds, relative to the volume of the hostile mob category. #Range: 0.0 ~ 1.0 DisappearNoiseVolume = 1.0 #Changes the volume of the jumpscare sounds, relative to the volume of the hostile mob category. #Range: 0.0 ~ 1.0 JumpscareVolume = 1.0 [spawning] #If false, the eyes entity will not spawn naturally during the night. EnableNaturalSpawn = true #Max block distance from a player at which the eyes will spawn. #Range: > 1 MaxEyesSpawnDistance = 64 #Specifies rules for accepting or rejecting biomes. #The rules are scanned one by one until a rule matches, This means the first rule to match takes precedence over any other subsequent rule, so more specific rules should go first. #Rules: # "biome:name" -- ALLOWS spawning in the given biome. # "!biome:name" -- DISALLOWS spawning in the given biome. # "#biome_label" -- ALLOWS spawning in the given biome dictionary label. # "!#biome_label" -- DISALLOWS spawning in the given biome dictionary label. # "$biome_label" -- ALLOWS spawning in the given biome tag. # "!$biome_label" -- DISALLOWS spawning in the given biome tag. # "!*" -- DISALLOWS spawning unconditionally. Place this at the end of the list to disable spawning if no other rules pass (defaults to allow otherwise). #Examples: # To disable spawning in the end: [ "!#END" ] # To disable spawning in the nether biome: [ "!minecraft:nether" ] # To disable spawning in forest areas, but allow them in dark fores: [ "minecraft:dark_forest", "!#FOREST" ] #NOTE: VOID type biomes are disabled by default, internally. You can explicitly enable those by adding "#VOID" to the rules, but this is not recommended. BiomeRules = [] #Specifies rules for accepting or rejecting dimensions. #The rules are scanned one by one until a rule matches, This means the first rule to match takes precedence over any other subsequent rule, so more specific rules should go first. #Rules: # "dimension:name" -- ALLOWS spawning in the given dimension. # "!dimension:name" -- DISALLOWS spawning in the given dimension. # "#dimension:type" -- ALLOWS spawning in any dimension with the given dimension type. # "!#dimension:type" -- DISALLOWS spawning in any dimension with the given dimension type. # "!*" -- DISALLOWS spawning unconditionally. Place this at the end of the list to disable spawning if no other rules pass (defaults to allow otherwise). #Examples: # To disable spawning in the end dimension: [ "!minecraft:the_end" ] # To disable spawning in the nether dimension: [ "!minecraft:nether" ] # To disable spawning in all secondary overworlds, but allow the vanilla overworld: [ "minecraft:overworld", "!#minecraft:overworld" ] DimensionRules = [] #Default spawn settings [spawning_normal] #Number of ticks between spawn cycles. #Range: > 1 SpawnCycleInterval = 150 #Max number of eyes entities that will spawn around any one player. #Range: > 1 MaxEyesAroundPlayer = 2 #Max number of eyes entities that will spawn in each dimension. #Range: > 1 MaxTotalEyesPerDimension = 15 #Spawn settings in the minutes around midnight [spawning_midnight] #Number of ticks between spawn cycles. #Range: > 1 SpawnCycleInterval = 50 #Max number of eyes entities that will spawn around any one player. #Range: > 1 MaxEyesAroundPlayer = 3 #Max number of eyes entities that will spawn in each dimension. #Range: > 1 MaxTotalEyesPerDimension = 15 #Spawn settings in the days leading to halloween [spawning_halloween] #Number of ticks between spawn cycles. #Range: > 1 SpawnCycleInterval = 50 #Max number of eyes entities that will spawn around any one player. #Range: > 1 MaxEyesAroundPlayer = 5 #Max number of eyes entities that will spawn in each dimension. #Range: > 1 MaxTotalEyesPerDimension = 25