#Enable the fallback logic to apply quality to crafted items (this may lead to the quality of other input not being considered) enable_fallback = false #Determines by how much a single point of luck impacts the chance of quality (additive) (luck * ) (e.g. 5 * 0.03 = 15%) #Range: 0.0 ~ 1.0 luck_multiplier = 0.03 [IRON] #The chance for a quality to occur (with no luck or other bonus) #Range: 0.0 ~ 1.0 chance = 0.15000000596046448 #By how much the duration of the effect will get multiplied (beneficial) or divided (harmful) for #Range: 1.0 ~ 100.0 duration_multiplier = 1.5 #The addition (beneficial) or subtraction (harmful) for the probability (chance for the effect to apply) #Range: 0.0 ~ 1.0 probability_addition = 0.10000000149011612 #The addition (beneficial) or subtraction (harmful) for the amplifier (level of the effect) #Range: 0 ~ 255 amplifier_addition = 1 #By how much the nutrition will get multiplied for #Range: 1.0 ~ 100.0 nutrition_multiplier = 1.5 #By how much the saturation will get multiplied for #Range: 1.0 ~ 100.0 saturation_multiplier = 1.25 #List of effects this rarity can grant (;;;;) effect_list = [] [GOLD] #The chance for a quality to occur (with no luck or other bonus) #Range: 0.0 ~ 1.0 chance = 0.07000000029802322 #By how much the duration of the effect will get multiplied (beneficial) or divided (harmful) for #Range: 1.0 ~ 100.0 duration_multiplier = 2.0 #The addition (beneficial) or subtraction (harmful) for the probability (chance for the effect to apply) #Range: 0.0 ~ 1.0 probability_addition = 0.20000000298023224 #The addition (beneficial) or subtraction (harmful) for the amplifier (level of the effect) #Range: 0 ~ 255 amplifier_addition = 2 #By how much the nutrition will get multiplied for #Range: 1.0 ~ 100.0 nutrition_multiplier = 2.0 #By how much the saturation will get multiplied for #Range: 1.0 ~ 100.0 saturation_multiplier = 1.5 #List of effects this rarity can grant (;;;;) effect_list = [] [DIAMOND] #The chance for a quality to occur (with no luck or other bonus) #Range: 0.0 ~ 1.0 chance = 0.029999999329447746 #By how much the duration of the effect will get multiplied (beneficial) or divided (harmful) for #Range: 1.0 ~ 100.0 duration_multiplier = 2.5 #The addition (beneficial) or subtraction (harmful) for the probability (chance for the effect to apply) #Range: 0.0 ~ 1.0 probability_addition = 0.30000001192092896 #The addition (beneficial) or subtraction (harmful) for the amplifier (level of the effect) #Range: 0 ~ 255 amplifier_addition = 3 #By how much the nutrition will get multiplied for #Range: 1.0 ~ 100.0 nutrition_multiplier = 2.5 #By how much the saturation will get multiplied for #Range: 1.0 ~ 100.0 saturation_multiplier = 1.75 #List of effects this rarity can grant (;;;;) effect_list = []