[experience] #Keep experience on death. #Default: false keep = false #Drop experience on death. #Make sure to disable this while using the keep option due to XP dupes. #Default: true drop = true [hunger] #Keep hunger on death. #Default: false keep = false #Lowest hunger value kept on death. #Default: 6 lowest = 6 [hunger.saturation] #Keep saturation on death #Default: false keep = false #Lowest saturation value kept on death. #Default: 6 lowest = 6 #Keep saturation only when hunger is full. #Default: false whenHungerFull = false [hunger.no_appetite] #Duration of time in seconds that the effect will be active for after respawning. #While the effect is active, the player cannot eat anything that would replenish hunger. #Default: 0 duration = 0 [health] #Amount of health to respawn with. Disabled if set to 0. #Default: 0 respawnHealth = 0 [health.system] #Enable all health system related modifications #Default: false enabled = false #Highest amount of health. #Please note that this value is limited to 1024 in vanilla, but a higher limit is given in case of mods that modify this limitation. #Default: 20 maxHealth = 20 #Lowest amount of health. #If set to 0, only maxHealth is used and any other option inside the category is ignored as they require this to be functional. #Default: 0 minHealth = 0 #Amount of health lost on each death. #Requires minHealth to be higher than 0. #Default: 0 deathDecreasedHealth = 0 #Amount of health that a player starts with. #Requires minHealth to be higher than 0. #Default: 20 startingHealth = 20 [health.system.additional] #Config options which when changed should be considered for max health reset in an already created world #Default: [ "MAX_HEALTH", "MIN_HEALTH", "STARTING_HEALTH" ] configChangeReset = ["MAX_HEALTH", "MIN_HEALTH", "STARTING_HEALTH"] #Show a message when a threshold is reached and when health is gained or lost. #Default: true healthChangeMessage = true #Enabled hardcore mode which makes the player a spectator when 0 maximal health is reached. #Setting minHealth to 0 and removing all healthThresholds is required or unexpected behaviour might occur. #Default: false hardcoreMode = false #Values which, when reached, move the lowest health of the player to the achieved value. Requires the use of deathDecreasedHealth. #Example: If a player starts at 10 health and reaches a threshold of 16 using regenerative items or similar, the lowest max health will move to 16 health. #Lowest threshold value can be non-removable, meaning that max health will not decrease until a player reaches health that is over the lowest threshold. #To use it make the lowest value negative. #Default: [ -8, 16 ] healthThresholds = [-8, 16] #Condition for consumption of regenerative items. #These values only apply on items without any use animations as to not consume them unintentionally. #Acceptable values: [ NOT_CROUCHING, CROUCHING, BOTH ] #Default: NOT_CROUCHING regenerativeItemsConsumptionMode = "NOT_CROUCHING" #Items that increase/decrease current maximal health when used. #Format: "modid:item = N" with N being the health amount. #Appending a colon ':' after a negative N will make an item bypass healthThresholds, meaning that maximal health can go below a threshold until minHealth is reached #Default: [ "minecraft:nether_star = 1", "minecraft:enchanted_golden_apple = 1", "minecraft:dragon_egg = 1" ] regenerativeItems = ["minecraft:nether_star = 1", "minecraft:enchanted_golden_apple = 1", "minecraft:dragon_egg = 1"]